RealEstate Example

The RealEstate example was created by two graduate students at North Carolina State University to be used as a teaching example in the undergraduate software engineering class. This example was formarly know as the Monopoly Example, but was changed to avoid infrenging the Monopoly trademark.

The premis of RealEstate is to provide a teaching example of a common board game that most students will be familiar with. Some of the rules have been simplified for ease of programming. Adding these rules in could be an excellent teaching example (e.g. three tries to roll doubles to get out of jail, free parking wins the kitty, etc.)

The code and all associated documentation is copyrighted as described below. This example may not be used for profit.

Requirements

Design

Testing

Code

Monopoly is a trademark of Hasbro.
Copyright © 2004-2006 North Carolina State University, Dr. Laurie Williams, Dright Ho, Sarah Smith
Last Updated: Thursday, April 20, 2006 4:49 PM